Anthropomorphic robotic arm control
Robotic arm control extends motor BCI from a screen cursor to a physical, often anthropomorphic, robotic limb that reaches, orients, and grasps in three-dimensional space. Landmark human demonstrations enabled people with tetraplegia to perform self-directed reach-and-grasp — picking up a bottle and drinking, or feeding themselves — using a multi-jointed arm driven directly from motor-cortex spiking. Control has scaled from three translational degrees of freedom to seven (translation, orientation, and a grasp) and to ten (adding wrist and hand posture dimensions).
Controlling a real arm is harder than a cursor for several reasons: there are far more degrees of freedom to specify, gravity and dynamics make errors physically consequential, and the endpoint must be positioned in depth without the flat visual feedback a screen provides. Practical systems therefore lean heavily on shared control, structured grasp primitives, and careful decomposition of the control space (for example decoding endpoint velocity and hand shape separately). Fully continuous, dexterous, human-speed arm control from cortex remains an open research goal rather than a solved problem.