Differential Geometry of Surfaces

a surface parametrization

A flat map of a curved world is the everyday version of this idea. A globe is awkward to carry, so we flatten regions of it onto paper, with grid lines of latitude and longitude. Each spot on the map corresponds to a spot on the globe, and the grid lets you name places by two numbers. A surface parametrization does exactly this for any curved surface: it spreads a flat sheet of (u, v) coordinates over a patch of the surface, so that every point of the patch gets an address (u, v).

Concretely, a parametrization of a patch is a smooth map x(u, v) from a flat region of the (u, v)-plane into space, landing on the surface, that is one-to-one and regular (its partials x_u and x_v are independent everywhere, so x_u x x_v is never zero). The two partials are the velocity vectors you feel if you move along the surface keeping v fixed and letting u run (that gives x_u), or keeping u fixed and letting v run (that gives x_v). The curves traced by holding one coordinate fixed are the coordinate curves; together they form the curvilinear grid drawn on the surface. To find points on the surface you simply feed in (u, v); to do geometry there you differentiate x with respect to u and v.

Parametrizations are the practical engine of the whole subject: tangent planes, normals, lengths, areas, and curvatures are all computed by differentiating x(u, v). Two honest cautions. First, a single parametrization rarely covers a whole closed surface — latitude-longitude breaks down at the poles of a globe, where the grid bunches up — so we use several overlapping parametrizations and check they agree on overlaps. Second, the (u, v) coordinates are a CHOICE, like the choice of map projection; the surface itself does not know about them, and any genuine geometric fact must come out the same no matter which parametrization you used.

A sphere of radius R has the latitude-longitude parametrization x(u, v) = (R cos u cos v, R cos u sin v, R sin u), where u is latitude (from -pi/2 to pi/2) and v is longitude (0 to 2pi). Plugging in u = 0, v = 0 gives the point (R, 0, 0) on the equator. The partials x_u and x_v point 'north' and 'east' along the surface — independent everywhere except at the poles u = +-pi/2, where x_v collapses to zero, so the parametrization fails exactly there (just as a flat map distorts hopelessly at the poles).

Latitude-longitude parametrizes the sphere everywhere except the two poles.

A parametrization is a tool, not the surface. The same patch admits infinitely many parametrizations; quantities that depend on the choice (like the raw coordinates) are bookkeeping, while quantities that come out the same in every parametrization (lengths, areas, curvatures) are the real geometry.

Also called
a charta coordinate patch參數式座標卡曲面片