Applications, Environments & Sim-to-Real

RL environments and benchmarks

Just as runners need a track to compare times, RL researchers need shared environments — simulated worlds with fixed rules, observations, and rewards — so that two algorithms can be measured on exactly the same task. A benchmark is a curated collection of such environments plus the scores people have reported on them.

An environment exposes a clean contract: reset to a starting state, then step with an action to receive the next observation, a reward, and a done flag. Benchmarks pin down everything that affects difficulty — observation format, action space, reward scale, episode length, random seeds — so results are reproducible. Common suites span control (CartPole, MuJoCo), Atari games, and grid-worlds.

Beware overfitting to the benchmark: an agent tuned to squeeze points out of a handful of tasks may not generalize at all. Good practice reports many random seeds with their variance, because RL scores swing wildly from one run to the next.

Also called
RL testbedsbenchmark suites