Light & Optics

ray diagram

How do you figure out where a lens or mirror will put an image, and whether it will be big or small, upright or upside down, without any algebra at all? You draw a ray diagram: a simple sketch that follows a few well-chosen rays of light from the object, through the lens or off the mirror, to see where they meet. It answers the question: can I just draw the light and read off the answer? Yes, you can.

The trick is that although countless rays leave each point of an object, a handful of them follow rules so simple you can draw them by ruler. For a converging lens the three principal rays are: a ray parallel to the axis, which bends to pass through the far focal point; a ray through the centre of the lens, which goes straight on undeviated; and a ray through the near focal point, which emerges parallel to the axis. Where any two of these rays cross is where that point of the image forms. For a mirror the rules are the mirror versions of the same idea. If the rays actually cross, you get a real image (catchable on a screen); if they only cross when extended backward as dashed lines, you get a virtual image. The diagram agrees exactly with the thin-lens or mirror equation and shows the magnification at a glance.

Ray diagrams are how optics is first taught and how designers reason about cameras, telescopes, and glasses before any calculation. An honest caveat: they assume the thin-lens (or small-mirror) idealization with rays near the axis, so they capture the position, size, and orientation of the image but not fine flaws like aberrations. Two accurately drawn principal rays are enough to locate the image; the third is a handy check that you drew the first two correctly.

For an object beyond the focal point of a converging lens, draw the parallel ray (bends through the far focus) and the central ray (goes straight through). They cross on the far side below the axis, showing a real, inverted image, exactly what a projector produces.

Two or three principal rays locate the image; a real image is where rays truly meet.

Solid lines where rays really travel give a real image; dashed backward extensions give a virtual image. Ray diagrams show where and how big, not the fine sharpness, which depends on aberrations and diffraction.

Also called
ray tracing光路圖光跡圖