Mobile Robots & Locomotion

legged locomotion

Legged locomotion is getting a robot around by using jointed legs that lift, swing, and plant feet — the way you, a dog, or a spider moves — instead of rolling on wheels or tracks. Each leg is a little arm with several joints, so the robot can pick up a foot, reach it forward through the air, and set it down on a spot it chooses. Because the foot only touches the ground at separate, chosen points, the machine can step over a gap, onto a rock, or up a stair without needing a smooth, continuous surface beneath it.

That ability to choose footholds is the whole point: a wheel needs an unbroken path, but a leg only needs scattered safe spots, so legged robots shine on rubble, forest floors, staircases, and broken terrain where wheels get stuck. The price for this freedom is difficulty. The robot must constantly work out where to place each foot, how to shift its weight, and how to stay balanced while one or more legs are off the ground, all while coordinating many motors at once. This makes legged machines far harder to build and control than wheeled ones, which is why they took much longer to become practical.

Engineers usually count the legs to describe the design: two legs (bipedal, like a human), four (quadrupedal, like a dog), six (hexapods, like an insect), and more. Fewer legs means a lighter, more agile machine that is harder to balance; more legs means easier balance but more weight and more motors to coordinate. The pattern in which the legs take turns moving is called the gait.

Boston Dynamics' four-legged robot Spot climbs construction-site stairs and steps over loose pipe and rubble by choosing where each foot lands — something a wheeled cart on the same site could never do.

Discrete footholds let legs cross terrain that stops wheels cold.

Wheels are simpler and far more efficient on flat ground; legs win mainly where the terrain is rough, broken, or full of obstacles a wheel cannot roll over.

Also called
walking robots腿式行走足式移动