conditioned place preference
Conditioned place preference is a simple experiment scientists use to find out whether an animal — usually a mouse or rat — found some experience pleasurable. The idea is a lot like how you might grow to love a particular cafe just because something wonderful once happened to you there. The animal is given a box with two clearly different rooms — say, one with striped walls and a smooth floor, the other with spotted walls and a rough floor. During training, every time the animal feels good (for example, after receiving a reward such as a drug, tasty food, or the company of a mate), it is placed in one specific room. The plain, neutral feeling gets paired with the other room. The animal isn't told anything; it simply lives through these pairings over a few days.
Then comes the test: a door is opened and the animal is free to wander between both rooms with no reward present at all. If it chooses to spend more time in the room that was once paired with the good feeling, that lingering pull is the conditioned place preference — the place itself has become a stand-in for the reward, because the brain quietly learned to link that scenery with feeling good. Researchers measure preference by timing how long the animal stays on each side. The test is popular because it is cheap, needs no special training of the animal, and turns an invisible inner state — did this feel rewarding? — into a number anyone can count, which makes it a workhorse for studying addiction, the brain's reward chemistry, and what makes experiences feel good or bad.
The mirror-image version, where an animal avoids a place once paired with a bad experience, is called conditioned place aversion.