Analytic (Coordinate) Geometry

the Cartesian plane

/ kar-TEE-zhun /

Imagine a flat sheet of graph paper with two number lines printed on it: one running left-to-right, one running bottom-to-top, crossing at a single dot. That picture is the Cartesian plane, and it is the bridge Rene Descartes built between algebra and geometry. Once you can name every point on a sheet by a pair of numbers, geometric questions (where do two lines cross? how far apart are two towns?) become algebra you can compute, and algebraic equations turn into curves you can see and draw.

Precisely: pick a point called the origin, O. Draw a horizontal number line through it, the x-axis, with positive numbers to the right. Draw a vertical number line through it, the y-axis, with positive numbers up. To locate any point P, ask 'how far right or left?' (call that number x) and 'how far up or down?' (call that number y); then P is labelled (x, y). The origin is (0, 0). The two axes cut the plane into four regions called quadrants, numbered I, II, III, IV counterclockwise starting from the upper right: in quadrant I both coordinates are positive, in II x is negative and y positive, in III both negative, in IV x positive and y negative. A point on an axis belongs to no quadrant — for instance (5, 0) sits on the x-axis.

The key insight is that the labelling is a perfect two-way dictionary: every point gets exactly one pair, and every pair names exactly one point. So a sentence about points becomes a sentence about numbers and back again. One honest caution: the axes do not have to be drawn with the same physical scale (a graph of temperature versus time might use very different units), and when the scales differ, shapes look distorted — a circle can appear as an oval — even though the underlying algebra is unchanged.

Plot A(3, 2), B(-4, 1), C(-2, -3), D(1, -2). A is up-and-right in quadrant I; B is up-and-left in II; C is down-and-left in III; D is down-and-right in IV. The origin (0, 0) is where the axes meet.

One point per pair, one pair per point — the four quadrants run counterclockwise from the upper right.

Order matters: (3, 2) and (2, 3) are different points. The first number is always the horizontal (x) coordinate, the second always the vertical (y) — do not swap them.

Also called
coordinate planethe xy-plane直角座標平面座標平面